NFT11 NFT11
Rank #9184
08:18:00 25/05/2024
NFT11 (NFT11) Price
$0.000006365 0%
0.000000000093 BTC
0 VND
Low: $0.000006365
High: $0.000006365
Market Cap | - | Volume 24h | - | Circulating Supply | - |
Price Change 1 hour | 0% | Price Change 24 hours | 0% | Price Change 7 days | 0% |
Sàn Binance: Tặng 100 USDT (20+30+50) cho người đăng ký mới.
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Thông tin NFT11 (NFT11)
Trạng thái | Untracked |
Website | |
White paper | |
Block Explorer | https://bscscan.com/token/0x73f67ae7f934ff15beabf55a28c2da1eeb9b56ec |
Bảng tin | https://dashboard.nft11.io/ https://twitter.com/NFT11_Official |
Chat | https://t.me/joinchat/ul_g8DEMZ8g0OTQ1 https://t.me/joinchat/R6vzMEpTGdphMjY5 |
Thông báo | https://bitcointalk.org/index.php?topic=5385360.msg59221392#msg59221392 |
X (Twitter) | |
Nền tảng |
BNB Smart Chain (BEP20): 0x73f67ae7f934ff15beabf55a28c2da1eeb9b56ec |
Ngày thêm vào danh sách | 15:28:35 21/02/2022 |
Số liệu thống kê NFT11 (NFT11)
Giá NFT11 (NFT11) hôm nay | |
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Giá NFT11 (NFT11) | $0.000006365 |
Dao động 1 giờ | 0% |
Dao động 24 giờ | 0% |
Dao động 7 ngày | 0% |
Giá Thấp / Cao nhất (24h) | / |
Khối lượng giao dịch 24 giờ | - |
Vốn hóa | - |
Xếp hạng | #9184 |
Giá NFT11 (NFT11) hôm qua | |
Giá Thấp / Cao nhất hôm qua | / |
Giá Mở / Đóng hôm qua | / |
Dao động giá hôm qua | -% |
Khối lượng giao dịch hôm qua | |
Nguồn cung NFT11 (NFT11) | |
Tổng NFT11 đang lưu hành | |
Tổng cung | 125,000,000 NFT11 |
Tổng cung tối đa | 125,000,000 NFT11 |
Lịch sử giá NFT11 (NFT11) | |
Giá Thấp / Cao 7 ngày | / |
Giá Thấp / Cao 30 ngày | / |
Giá Thấp / Cao 90 ngày | / |
Giá Thấp / Cao 52 tuần | / |
Giá cao nhất lịch sử | |
Giá thấp nhất lịch sử |
NFT11 is a blockchain-based game, with all transactions executed fairly and transparent on the blockchain. It is our goal to create a series of games based on the same ecosystem to eventually attract a wider userbase.
With 3.5B fans across the globe, Football/Soccer is ranked the World's Most Popular Sport, and rightfully crowned as the Most Beautiful Sport. - a squad of 11 players against another squad of 11 players, contest in a tournament.
The history of football video games is inextricably tied to the video game industry itself, as some of the earliest video games were, in fact, soccer titles. A total of eighteen different football video games were released between 1976 to 1986.
Football Manager has sold more than 18 million copies worldwide and there are plenty of other simulation games which use the same ideas of managing a team to success. While they don’t have the licenses to use real teams and players, the idea remains the same, with gamers managing fictional teams to success. These simulation games are especially popular on PC, mobile and browser bringing the sport to a wider range of players.
Football fans, players of the game online and in real life can get their fix of managing their own clubs, employ their “couch tactics”, emulate the latest strategy and much more not just on their CPU or gaming console but with any likeminded gamer on the blockchain.
The unique functionality of our in-game assets are a perfect fit of form and function for NFT collectors and game fi investors where collectors and profit hunters have the additional edge of utility of their NFTs such as different tier players, real estate in the form of stadium seats etc. This drives demand of their NFT assets because demand is derived from organic users (players of the game) and other collectors unlike most other NFT assets which lack the former.
NFT11’s revenue model should be viewed in tandem to its development. The 3 main revenue streams can be summarised as follows:
1. Initial revenue will be from token sales to meet demand for in-game NFT assets such as players, real estate, and collectibles. This will be further sustained by competition fees, registration fees, retiring/re-minting of new players and further NFT asset releases. 50% of all tokens collected back from such utility will be burnt further adding deflationary price pressure to a limited supply.
2. Partnership revenue will initially be derived from royalties collected from re-sale of our NFT assets in secondary marketplaces. We expect this revenue stream to grow significantly as the game gets developed through commercial tie ups in the metaverse as well as in the real world through endorsements/co-marketing royalties and co-development.
3. Game franchise revenue will not start until the launch of full game play, we expect this traditional revenue stream for games in general to encompass, rights and licensing sales, merchandising and IP sales. This will be sustained through continuous new player acquisitions of the developed product.