Peringkat #9193
08:18:00 05/06/2024
Harga World of Legends (WOL)
Rp 2.180 0,00%
0,000001689 BTC
≈ US$0,119475
Terendah 24j: Rp 2.180
Tertinggi 24j: Rp 2.180
| Kapitalisasi pasar | - | Volume 24j | - | Suplai beredar | - |
| Perubahan 1j | 0,00% | Perubahan 24j | 0,00% | Perubahan 7h | 0,00% |
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Konversi WOL ke Rupiah (IDR) dan USD
Info World of Legends (WOL)
| Status | Tidak dipantau |
| Situs web | |
| Whitepaper | |
| Block Explorer | https://bscscan.com/address/0x5eeb28b5aef44b6664b342d23b1aadce84196386 https://bscscan.com/token/0x5eeb28b5aef44b6664b342d23b1aadce84196386 |
| Kode sumber | |
| Papan pesan | |
| Chat | |
| Pengumuman | https://battlecityhq.medium.com/launching-announcement-battlecity-io-e47f0a075422 |
| X (Twitter) | |
| Platform |
BNB Smart Chain (BEP20): 0x5eeb28b5aef44b6664b342d23b1aadce84196386 |
| Tanggal ditambahkan | 21:58:10 04/12/2021 |
Statistik World of Legends (WOL)
| Harga World of Legends (WOL) hari ini | |
|---|---|
| Harga World of Legends (WOL) | Rp 2.180 |
| Perubahan 1 jam | 0% |
| Perubahan 24 jam | 0,00% |
| Perubahan 7 hari | 0,00% |
| Terendah / Tertinggi (24j) | / |
| Volume perdagangan 24 jam | - |
| Kapitalisasi pasar | - |
| Peringkat | #9193 |
| Harga World of Legends (WOL) kemarin | |
| Terendah / Tertinggi kemarin | Rp 2.180 / Rp 2.180 |
| Pembukaan / Penutupan kemarin | Rp 2.180 / Rp 2.180 |
| Perubahan harga kemarin | -% |
| Volume perdagangan kemarin | |
| Suplai World of Legends (WOL) | |
| Suplai WOL beredar | |
| Total suplai | |
| Suplai maksimum | 100.000.000 WOL |
| Riwayat harga World of Legends (WOL) | |
| Terendah / Tertinggi 7 hari | / |
| Terendah / Tertinggi 30 hari | / |
| Terendah / Tertinggi 90 hari | / |
| Terendah / Tertinggi 52 minggu | / |
| Tertinggi sepanjang masa | |
| Terendah sepanjang masa | |
What Is World Of Legends (WOL)?
WOL is the governance token used on the BattleCity Platform. WOL functions as the primary currency in BattleCity's Games, allowing users to access all key features of both the Legends of Tank and Mu of Heroes, as well as future BattleCity's games.How Many WOL Coins Are There in Circulation?
WOL launched its mainnet on October 24th, 2021 with 100 million WOL tokens created at Binance Smart Chain.* **Seed Sale**: 5,000,000 (5%) (18 first-months cliff, 18 months vesting linear unlock starting from 19th month).
* **Private Sale**: 1,000,000 (1%) (2 months cliff from IDO, 12 months vesting, linear unlock starting from 3rd month).
* **IEO**: 2,000,000 (2%) (100% release at IDO).
* **Liquidity**10,000,000 (10%) (Release on Demand)
* **Community Developer Incentives & Ecosystem** : 50,000,000 (50%) (A linear release of 36 months after IDO in equal proportion)
* **WOL Innovative Tech Venture Fund** [2] 10,000,000 (10%) (6 first-months cliff, 18 months vesting linear unlock starting from 7th month).
* **WOL Charity Foundation [3]: 2,000,000 (2%) (12 first-months cliff, 24 months vesting linear unlock starting from 2nd year).
*** Team** : 20,000,000 (20%) (18 first-months cliff, 18 months vesting linear unlock starting from 19th month)
Who Are the Founders of World of Legends?
The WOL currently consists of a team of more than 50 employees scattered across the world. It was founded and operates as a subsidiary of MangoX — a fintech firm.Where Can I Buy World Of Legends (WOL)?
WOL is available for trading on a growing number of exchanges, with cryptocurrency and stablecoin pairs currently available.What Makes World Of Legends (WOL) Unique?
BattleCity (WOL) aims to bring joy and empower game players and game builders by giving economic opportunities through its ecosystem. BattleCity project has an interesting unique business model that makes the players with superior gaming skills take advantage from less skilled players, by means of the mode player-to-player value transfers.One of the mission of BattleCity is to create a hybrid technology that will will result to separation of the game and blockchain parts. This will assists the project to deal with lag and slow loading issues that most game-fi experience.
BattleCity also target users to complete control over NFT minting (NFTs on Demand), which will allow the user to save 95% of the network fee (gas fee). BattleCity presuming that this plan will result to avoid "junk-NFT" or over production of NFTs. Accordingly, users will be given chance to mint tanks with high attributes or unique visuals