Peringkat #7629
04:09:00 12/06/2025
Harga Fanzee (FNZ)
Rp 1,96 0,00%
0,000000000986 BTC
≈ US$0,000107429
Terendah 24j: Rp 1,96
Tertinggi 24j: Rp 1,96
| Kapitalisasi pasar | - | Volume 24j | - | Suplai beredar | - |
| Perubahan 1j | 0,00% | Perubahan 24j | 0,00% | Perubahan 7h | -10,21% |
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Konversi FNZ ke Rupiah (IDR) dan USD
Info Fanzee (FNZ)
| Status | Tidak dipantau |
| Situs web | |
| Block Explorer | |
| Chat | |
| X (Twitter) | |
| Platform | |
| Tanggal ditambahkan | 16:50:16 21/02/2023 |
| Tag | DWF Labs Portfolio |
Statistik Fanzee (FNZ)
| Harga Fanzee (FNZ) hari ini | |
|---|---|
| Harga Fanzee (FNZ) | Rp 1,96 |
| Perubahan 1 jam | 0% |
| Perubahan 24 jam | 0,00% |
| Perubahan 7 hari | -10,21% |
| Terendah / Tertinggi (24j) | / |
| Volume perdagangan 24 jam | - |
| Kapitalisasi pasar | - |
| Peringkat | #7629 |
| Harga Fanzee (FNZ) kemarin | |
| Terendah / Tertinggi kemarin | / |
| Pembukaan / Penutupan kemarin | / |
| Perubahan harga kemarin | -% |
| Volume perdagangan kemarin | |
| Suplai Fanzee (FNZ) | |
| Suplai FNZ beredar | |
| Total suplai | 110.000.000 FNZ |
| Suplai maksimum | 2.100.000.000 FNZ |
| Riwayat harga Fanzee (FNZ) | |
| Terendah / Tertinggi 7 hari | / |
| Terendah / Tertinggi 30 hari | / |
| Terendah / Tertinggi 90 hari | / |
| Terendah / Tertinggi 52 minggu | / |
| Tertinggi sepanjang masa | |
| Terendah sepanjang masa | |
Fanzee Labs develops web3 fan engagement platform that help sports and entertainment organisations directly engage with their fans and communities through immersive fan journeys powered by advanced gamification mechanics.
Problem
Current web3 solutions focus on building their stand-alone platforms without direct interaction between sports and entertainment entities and their fans leading to low adoption of digital assets. Current digital assets are not backed by underlying utility which is valuable to the average sports fan.
Solution
Provide a 360-degree fan engagement solution through a platform that fosters direct interaction between sports and entertainment entities and their fans by means of gamified fan journeys backed by various digital assets and money cant buy experiences.
Business Model
Revenue-share/Transactional
Market
Traditional sports market starting with Football (Soccer) and expansion into other sports
Esports
Sports-oriented influencers and creators
No geographical or organisation size constraints