Peringkat #7961
20:38:00 17/03/2026
Harga Global Entertainment Token (GET)
Rp 2,83 0,00%
0,000000002099 BTC
≈ US$0,000155019
Terendah 24j: Rp 2,83
Tertinggi 24j: Rp 2,83
| Kapitalisasi pasar | - | Volume 24j | - | Suplai beredar | - |
| Perubahan 1j | 0,00% | Perubahan 24j | 0,00% | Perubahan 7h | -18,41% |
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Konversi GET ke Rupiah (IDR) dan USD
Info Global Entertainment Token (GET)
| Status | Tidak dipantau |
| Situs web | |
| Whitepaper | |
| Block Explorer | |
| Chat | |
| Pengumuman | |
| X (Twitter) | |
| Platform | |
| Tanggal ditambahkan | 14:53:56 04/06/2025 |
Statistik Global Entertainment Token (GET)
| Harga Global Entertainment Token (GET) hari ini | |
|---|---|
| Harga Global Entertainment Token (GET) | Rp 2,83 |
| Perubahan 1 jam | 0% |
| Perubahan 24 jam | 0,00% |
| Perubahan 7 hari | -18,41% |
| Terendah / Tertinggi (24j) | / |
| Volume perdagangan 24 jam | - |
| Kapitalisasi pasar | - |
| Peringkat | #7961 |
| Harga Global Entertainment Token (GET) kemarin | |
| Terendah / Tertinggi kemarin | / |
| Pembukaan / Penutupan kemarin | / |
| Perubahan harga kemarin | -% |
| Volume perdagangan kemarin | |
| Suplai Global Entertainment Token (GET) | |
| Suplai GET beredar | |
| Total suplai | 10.000.000.000 GET |
| Suplai maksimum | 10.000.000.000 GET |
| Riwayat harga Global Entertainment Token (GET) | |
| Terendah / Tertinggi 7 hari | / |
| Terendah / Tertinggi 30 hari | / |
| Terendah / Tertinggi 90 hari | / |
| Terendah / Tertinggi 52 minggu | / |
| Tertinggi sepanjang masa | |
| Terendah sepanjang masa | |
Launched to address structural challenges in the entertainment industry, GET functions as both a governance and utility token. It enables token holders to participate in project decision-making through DAO voting mechanisms, while also serving as a means of payment across various digital and physical platforms.
The project’s core objective is to reconstruct the relationship between creators, fans, and businesses through a participatory and collaborative economic model. Traditional entertainment often limits fan engagement to passive consumption and restricts creators through opaque reward systems and centralized control. GET introduces mechanisms that promote transparency, ownership, and co-creation.
GET's functionality is structured around three pillars:
Governance: Token holders can vote on platform initiatives such as funding allocation for events or media projects. The decentralized structure allows the community to influence the direction of supported entertainment initiatives.
Utility: GET can be used for purchasing NFTs, event tickets, merchandise, and real-world asset-linked products. The token supports staking, crowdfunding, and QR code-based payments at physical locations. The ecosystem is built to offer intuitive user experiences for both online and offline interactions.
Collaborative Economy: GET establishes a platform where users, creators, and enterprises can jointly generate and share value. This includes future plans for a metaverse initiative, “GET City,” where users can manage virtual land and facilities through tokens, blurring the boundaries between virtual and physical entertainment spaces.
The GET ecosystem consists of several key components:
GET Platform: A hub for NFT/IP circulation, DAO governance, staking, and support.
GET Wallet / GET Pay: A universal wallet for asset storage and digital/physical payments.
Marketplace: An exchange integrating digital NFTs with RWA-backed physical goods.
GET City (planned): A metaverse space combining immersive entertainment with token-based ownership models.
GET is strategically positioned at the intersection of Web3, entertainment, and real-world assets. The token aims to bridge fragmented value chains, empowering fans to actively engage in the creative process and enabling creators to retain more control over their work.
The project responds to emerging trends such as the growing demand for decentralized decision-making, the tokenization of real assets, and user-owned digital experiences. Its design is informed by shifts in global media consumption patterns, technological advances like generative AI, and the rise of digital asset ownership through blockchain.
By integrating governance, utility, and economic participation, GET provides the infrastructure for a new standard in entertainment economies—where participants are not just consumers but co-creators of value.