Peringkat #2483
08:16:00 27/06/2024
Harga Lympo Market Token (LMT)
Rp 4,29 0,00%
0,000000003854 BTC
≈ US$0,000235014
Terendah 24j: Rp 4,29
Tertinggi 24j: Rp 4,29
| Kapitalisasi pasar | Rp 131,5 Juta | Volume 24j | - | Suplai beredar | 30,68 Juta LMT |
| Perubahan 1j | 0,00% | Perubahan 24j | 0,00% | Perubahan 7h | 0,00% |
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Konversi LMT ke Rupiah (IDR) dan USD
Info Lympo Market Token (LMT)
| Status | Tidak dipantau |
| Situs web | |
| Whitepaper | |
| Block Explorer | https://etherscan.io/token/0x327673ae6b33bd3d90f0096870059994f30dc8af https://bscscan.com/token/0x9617857e191354dbea0b714d78bc59e57c411087 |
| Papan pesan | |
| Chat | |
| X (Twitter) | |
| Platform |
BNB Smart Chain (BEP20): 0x9617857e191354dbea0b714d78bc59e57c411087 |
| Tanggal ditambahkan | 07:00:00 29/04/2021 |
| Tag | Sports, Collectibles & NFTs, Animoca Brands Portfolio, BNB Chain |
Statistik Lympo Market Token (LMT)
| Harga Lympo Market Token (LMT) hari ini | |
|---|---|
| Harga Lympo Market Token (LMT) | Rp 4,29 |
| Perubahan 1 jam | 0% |
| Perubahan 24 jam | 0,00% |
| Perubahan 7 hari | 0,00% |
| Terendah / Tertinggi (24j) | / |
| Volume perdagangan 24 jam | - |
| Kapitalisasi pasar | Rp 131,5 Juta |
| Dominasi pasar | 0,000000% |
| Peringkat | #2483 |
| Harga Lympo Market Token (LMT) kemarin | |
| Terendah / Tertinggi kemarin | Rp 4,29 / Rp 4,29 |
| Pembukaan / Penutupan kemarin | Rp 4,29 / Rp 4,29 |
| Perubahan harga kemarin | -% |
| Volume perdagangan kemarin | |
| Suplai Lympo Market Token (LMT) | |
| Suplai LMT beredar | 30.677.566 LMT |
| Total suplai | 1.250.000.000 LMT |
| Suplai maksimum | 1.250.000.000 LMT |
| Riwayat harga Lympo Market Token (LMT) | |
| Terendah / Tertinggi 7 hari | / |
| Terendah / Tertinggi 30 hari | / |
| Terendah / Tertinggi 90 hari | / |
| Terendah / Tertinggi 52 minggu | / |
| Tertinggi sepanjang masa | |
| Terendah sepanjang masa | |
utility, and attribution of sports-themed digital collectibles (in the form of non-fungible tokens,
NFTs) in and outside of various games
LMT ecosystem will develop in two stages:
• Digital collectibles stage: during this stage, NFTs of world-famous athletes and clubs, influencers,
and custom sports characters will be issued according to a set plan defining the supply of
various rarity levels of NFTs ranging from more common to extra rare cards.
• Content and media development stage: during this stage, the owners will be able to use their
NFT collectibles to participate in various content and media activities like various sports games.
The NFTs will enable users to build and upgrade their own sports hero characters to join teams,
and participate in competitions and other play-to-earn activities