Peringkat #9067
08:28:00 08/09/2024
Harga Metable (MTBL)
Rp 90,46 0,00%
0,00000009136 BTC
≈ US$0,00495502
Terendah 24j: Rp 90,46
Tertinggi 24j: Rp 90,46
| Kapitalisasi pasar | - | Volume 24j | - | Suplai beredar | - |
| Perubahan 1j | 0,00% | Perubahan 24j | 0,00% | Perubahan 7h | 0,00% |
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Konversi MTBL ke Rupiah (IDR) dan USD
Info Metable (MTBL)
| Status | Tidak dipantau |
| Situs web | |
| Whitepaper | https://www.metable.in/wp-content/uploads/2023/07/WhitePaper2.0.pdf |
| Block Explorer | https://polygonscan.com/token/0x0C1eb50007974C4E017A6ECcF751110bAc287eBB |
| Papan pesan | |
| Chat | |
| X (Twitter) | |
| Platform | |
| Tanggal ditambahkan | 17:34:32 06/10/2023 |
Statistik Metable (MTBL)
| Harga Metable (MTBL) hari ini | |
|---|---|
| Harga Metable (MTBL) | Rp 90,46 |
| Perubahan 1 jam | 0% |
| Perubahan 24 jam | 0,00% |
| Perubahan 7 hari | 0,00% |
| Terendah / Tertinggi (24j) | / |
| Volume perdagangan 24 jam | - |
| Kapitalisasi pasar | - |
| Peringkat | #9067 |
| Harga Metable (MTBL) kemarin | |
| Terendah / Tertinggi kemarin | Rp 90,46 / Rp 90,46 |
| Pembukaan / Penutupan kemarin | Rp 90,46 / Rp 90,46 |
| Perubahan harga kemarin | -% |
| Volume perdagangan kemarin | |
| Suplai Metable (MTBL) | |
| Suplai MTBL beredar | |
| Total suplai | 1.000.000.000 MTBL |
| Suplai maksimum | 1.000.000.000 MTBL |
| Riwayat harga Metable (MTBL) | |
| Terendah / Tertinggi 7 hari | / |
| Terendah / Tertinggi 30 hari | / |
| Terendah / Tertinggi 90 hari | / |
| Terendah / Tertinggi 52 minggu | / |
| Tertinggi sepanjang masa | |
| Terendah sepanjang masa | |
Metable is a metaverse developed with graphics technology that will allow people to explore
and experience the metaverse in both 3D and virtual reality (VR) modes through the use of
viewers. Technological development will be divided into 2 phases:
● Step 1: 3D exploration. In phase 1 the world will be explorable and livable in 3D using any PC, tablet or smartphone.
● Step 2: VR exploration. In phase 2 the world will also be explorable by exploiting virtual reality (with the use of viewers) making the experience completely immersive. The choice will always be optional in order to allow people to choose the modality they prefer.