Peringkat #8500
21:23:00 26/10/2025
Harga MusmeCoin (MSM)
Rp 8,85 0,00%
0,000000004267 BTC
≈ US$0,000485152
Terendah 24j: Rp 8,85
Tertinggi 24j: Rp 8,85
| Kapitalisasi pasar | - | Volume 24j | - | Suplai beredar | - |
| Perubahan 1j | 0,00% | Perubahan 24j | 0,00% | Perubahan 7h | 0,63% |
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Konversi MSM ke Rupiah (IDR) dan USD
Info MusmeCoin (MSM)
| Status | Tidak dipantau |
| Situs web | |
| Whitepaper | https://coin-musme.gitbook.io/coin-musme-white-paper/english-1 |
| Block Explorer | https://etherscan.io/token/0x2C3b62CdeaB213ff58ad24fe8bBDF224c7F66Dce https://explorer.oasys.games/token/0xd11E0F63B04868567c297A3119e491707DB19E4e |
| Papan pesan | |
| Chat | |
| Pengumuman | |
| X (Twitter) | |
| Platform | |
| Tanggal ditambahkan | 18:06:05 27/11/2024 |
Statistik MusmeCoin (MSM)
| Harga MusmeCoin (MSM) hari ini | |
|---|---|
| Harga MusmeCoin (MSM) | Rp 8,85 |
| Perubahan 1 jam | 0% |
| Perubahan 24 jam | 0,00% |
| Perubahan 7 hari | 0,63% |
| Terendah / Tertinggi (24j) | / |
| Volume perdagangan 24 jam | - |
| Kapitalisasi pasar | - |
| Peringkat | #8500 |
| Harga MusmeCoin (MSM) kemarin | |
| Terendah / Tertinggi kemarin | Rp 8,85 / Rp 8,85 |
| Pembukaan / Penutupan kemarin | Rp 8,85 / Rp 8,85 |
| Perubahan harga kemarin | -% |
| Volume perdagangan kemarin | |
| Suplai MusmeCoin (MSM) | |
| Suplai MSM beredar | |
| Total suplai | 5.000.000.000 MSM |
| Suplai maksimum | |
| Riwayat harga MusmeCoin (MSM) | |
| Terendah / Tertinggi 7 hari | / |
| Terendah / Tertinggi 30 hari | / |
| Terendah / Tertinggi 90 hari | / |
| Terendah / Tertinggi 52 minggu | / |
| Tertinggi sepanjang masa | |
| Terendah sepanjang masa | |
CoinMusme transforms complex Web3 concepts into accessible entertainment through anime-style idol characters ("crypto waifus") representing different cryptocurrencies. Launched by TechCross, the platform combines traditional Japanese gacha gaming mechanics with blockchain technology, where characters compete in price prediction races and idol performances.
Core Features
Price Prediction Racing: Crypto waifus compete based on real-world token price movements
Arena Battles: Character-based competitive gameplay
Staking System: Support favorite characters who can be featured in anime, manga, and original songs
NFT Gacha: Character cards with special costume variations and different rarities
Original Content: Music videos and songs produced with AVEX, a leading Japanese music company
Market Traction in Japan
Backed by TechCross's 15-year gaming expertise in Japan market with $70M+ annual revenue
Strong adoption by Japanese gaming community:
First NFT sale: $700,000+ revenue in one week
Previous games maintained 120,000-180,000 monthly active users
Endorsed by professional voice actors with 176,000+ follower bases
Strategic partnerships with AVEX and top gaming industry veterans
Token Ecosystem
The MSM token powers the platform's economy with 80-90% of game revenue returned to players. The token utility combines familiar gacha mechanics with staking rewards, creating natural buying pressure through:
Active Japanese gaming community participation
Regular NFT releases and gacha events
Character staking and voting system
Integration with popular voice actors and music productions
Strategic Advantages
Led by TechCross team with proven track record in Japanese gaming market
Advised by former Square Enix Chairman Yoichi Wada and double jump.tokyo founder
Focus on Japanese market where gacha gaming generates billions in revenue
Bridge between traditional gaming and Web3 through familiar anime-style gameplay