Peringkat #7306
19:18:00 01/02/2026
Harga UFORIKA (FORA)
Rp 0,0574079 0,00%
0,000000000040 BTC
≈ US$0,00000314636
Terendah 24j: Rp 0,0574079
Tertinggi 24j: Rp 0,0574079
| Kapitalisasi pasar | - | Volume 24j | - | Suplai beredar | - |
| Perubahan 1j | 0,00% | Perubahan 24j | 0,00% | Perubahan 7h | -64,99% |
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Info UFORIKA (FORA)
| Status | Tidak dipantau |
| Situs web | |
| Whitepaper | https://drive.google.com/file/d/1wVePQ3X3A4y6kUiM1sIgqYzrVBCnjNg2/view |
| Block Explorer | https://polygonscan.com/token/0x081c280cD5C1c934DbAfc97A2aB2e596FfE7DFC4 |
| Chat | |
| X (Twitter) | |
| Platform | |
| Tanggal ditambahkan | 14:22:57 30/01/2024 |
| Tag | Gaming, Entertainment, Metaverse, Polygon Ecosystem |
Statistik UFORIKA (FORA)
| Harga UFORIKA (FORA) hari ini | |
|---|---|
| Harga UFORIKA (FORA) | Rp 0,0574079 |
| Perubahan 1 jam | 0% |
| Perubahan 24 jam | 0,00% |
| Perubahan 7 hari | -64,99% |
| Terendah / Tertinggi (24j) | / |
| Volume perdagangan 24 jam | - |
| Kapitalisasi pasar | - |
| Peringkat | #7306 |
| Harga UFORIKA (FORA) kemarin | |
| Terendah / Tertinggi kemarin | Rp 0,0574079 / Rp 0,0574079 |
| Pembukaan / Penutupan kemarin | Rp 0,0574079 / Rp 0,0574079 |
| Perubahan harga kemarin | -% |
| Volume perdagangan kemarin | |
| Suplai UFORIKA (FORA) | |
| Suplai FORA beredar | |
| Total suplai | 7.000.000.008 FORA |
| Suplai maksimum | 7.000.000.008 FORA |
| Riwayat harga UFORIKA (FORA) | |
| Terendah / Tertinggi 7 hari | / |
| Terendah / Tertinggi 30 hari | / |
| Terendah / Tertinggi 90 hari | / |
| Terendah / Tertinggi 52 minggu | / |
| Tertinggi sepanjang masa | |
| Terendah sepanjang masa | |
UFORIKA centers around a core mission that challenges the status quo to support mass adoption and accessibility for users. Architecting from the ground up, UFORIKA is building with a user/player first approach enabling faster and more efficient iteration and development practices that deliver long term sustainability and adoption. The technical vision drives towards lowering base specifications required for edge compute that can therefore increase user adoption through the use of a wider range of hardware. A ‘pixar level’ AAA graphics experience shouldn’t only be reserved for those that can afford it and a change in approach to world building is required to deliver that to enable all users, regardless of their ability levels. Wrapping that in a creatively driven world ecosystem that leverages transmedia experiences across gaming, technology and digital experiences, UFORIKA seeks to encourage users and players to find their home in our world with the focus on fun!
Limitations of existing platforms include a poor graphics experience, a lack of accessibility and inclusion mechanics, bugs across the backend technology impacting user-generated content, massive open-world navigation disorientation and low-quality game production. This is due to current game engine technology not being designed for the metaverse, and the necessary workarounds result in high development costs and long build times. High-spec end-user devices are required to access existing platforms, reducing user adoption expansion because of the cost barrier associated with required hardware.
Current platforms have content creation tools located outside of the platforms via additional application downloads that require assets to be published back into the live environment.. We will be putting the editing tools in the game directly – in the hands of the user so they can harness the full abilities of the game engine technology & tooling without complexity, so users are leveraging the same tools and UI/UX that developers are (with levels of feature sets from novice to expert). Any content needed (e.g. blender, photoshop, other) can be directly imported into the live game without any other external tools/cooking. The user will own the content and add to their wallet/account as it is created and locally cached.
We will win as we are building from the ground up, with no code-bloat, fast iteration times and a higher graphics experience all intertwined with compelling and engaging gaming lore and narrative. Many of the existing platforms lack the engaging story that entices and keeps users on the platforms. The combination of both technology and story is our winning formula.